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24.World Builder will read a .big file if its name starts with "Expand" before its actual name. For Zero Hour it must be placed in the Data\Ini\ folder, otherwise it can be placed in the main game directory. World Builder will only read one .big file though.
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News:

» And more fixes on SDI!
Posted April 15, 2008. By Banshee.


I wasn't very satisfied with the changes I've done in the SDI few days ago and now I've also fixed some layout issues and skinned the network bar. Script Development Initiative is a special place for Generals and Zero Hour modders, which includes several tutorials for modders and downloads, mostly focused on AI scripting, but not restricted to it. And there are also the random tips of the day that may save many lives. I hope you enjoy it!

If you have any modding questions for Generals/ZH, use our editing forums (guest posting allowed) and we'll try to help you.

Comments: 0 | View Comments



» We have a temporary downloads section!
Posted April 14, 2008. By Banshee.
Hello everyone! Once in a while, a miracle happens and I pay a visit to this site (aka Script Develpment Initiative, for those who are looking at CnCGuild/Revora). Last time, in the last year, I've fixed the new network bar. Today I've noticed that the situation was far worse. The news wasn't even displaying, there was a long dead banner still trying to show up (and giving a big 404 error on its face) and the Padbfile thing will never be restored.

So, it was time to act, I thought. And the action happened:


-> News was restored.

-> I've made a temporary downloads section, although some of the contents there I have no clue on what do they do. And I didn't add an old version of Akkrand's AI.

-> The dead banner will no longer bug you with 404 errors.


And that's it. This site is old, hardly updated, but still fully functional.

Comments: 0 | View Comments



» Small mainutenance...
Posted August 29, 2005. By Banshee.
The recent changes with domains made the Script Develpment Initiative almost unreadable. So, I've made some updates to fix the bar, removed the ads, updated affiliate and forum links, updated bottom links (although they are still broken, but no longer poiting Origin). And I did a little fix in the forums as well.

I hope that, with these changes, the site become surfable again and people enjoy the good tutorials and downloads still available here. Sorry for any inconvenience and have fun!

Comments: 2 | View Comments



» Revora open and Lion's AI
Posted November 9, 2004. By Mithril.
The Revora Creative Network is now officially open!
As it can be seen on the front page, nothing physical has been changed, this is only a mental state.

Beside that, Lion from CNC Generals World has kindly allowed me to mirror his Advanced AI Mod which is simply a masterpiece of ZH scripting by all means.
Download the AI mod at the site or from the SDI here.

Comments: 0 | View Comments








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