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News:

» We have a temporary downloads section!
Posted April 14, 2008. By Banshee.


Hello everyone! Once in a while, a miracle happens and I pay a visit to this site (aka Script Develpment Initiative, for those who are looking at CnCGuild/Revora). Last time, in the last year, I've fixed the new network bar. Today I've noticed that the situation was far worse. The news wasn't even displaying, there was a long dead banner still trying to show up (and giving a big 404 error on its face) and the Padbfile thing will never be restored.

So, it was time to act, I thought. And the action happened:


-> News was restored.

-> I've made a temporary downloads section, although some of the contents there I have no clue on what do they do. And I didn't add an old version of Akkrand's AI.

-> The dead banner will no longer bug you with 404 errors.


And that's it. This site is old, hardly updated, but still fully functional.

Comments: 0 | View Comments



» Back up!
Posted October 31, 2004. By Mithril.
The Revora Creative Network finally has a server again. Too bad it went down when there was a big discussion in the SDI forum about EA's bugs with DeeZire, Thudo, Lion and Akkrand.

There is a kind of new "ZH community patch" being developed over at the DeeZire forums. For this reason (and for other, more invisible reasons) I have decided to make a "bug free" ZH SkirmishScripts.scb as far as it is possible. For that to work I obviously need to identify the bugs first.

If you know of any AI related bugs in ZH (please remember the definition of 'bug', this is not an AI improvement but a bug fix) please post them in this thread.

Comments: 1 | View Comments



» Advanced dynamic attack paths
Posted September 4, 2004. By Mithril.
At last, the new tutorial about Advanced dynamic attack paths is up. Akkrand has improved the basic logic to such an extent that it required a new tutorial to explain it all. This tutorial is mainly for more experienced scripters, it would help if you have implemented or read the original Dynamic attack paths tutorial before venturing on to the advanced one.

There's a prewritten set for the scripts used in the tutorial here. You could write the scripts yourself but it would save time to download them and adapt them.

Lion, Thudo and Akkrand are all discussing advanced scripting in our forums - a lot of good info is in some of the threads.

Comments: 0 | View Comments



» Akkrand AI Update 1.13 + TFH Contest
Posted August 16, 2004. By Mithril.
Again, Lightning Akkrand has updated his AI, grab it here

This new version contains even further enhancments to the dynamic attack path system. He has submitted those scripts for others to adapt to their AI's - a proper download with documentation will become available in an amount of time. For now, read about his new changes or get his dynamic attack path scripts here.


The Finest Hour has announced the opening of a Concept Drawing Contest. Here is the official announcement:

"We have a contest for you today. TFH is stuck.. well Mongoose is the one who is stuck. He needs concept art for the German Tech Center. What he needs is for it to be clear and clean, not too much of a mess, with a fence and a medium sized land area. Would be a plus if you can include a V2 Rocket Pad. Feel free to submit any pieces of concept art without worrying too much about quality - MS Paint or similar programs are sufficient for this purpose. The most useful drawing will win a beta testing slot. The team will judge the drawings."

Comments: 0 | View Comments








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