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5. Be sure to simplify your scripts. For example, if you want to execute a script every few seconds, you do not need an expiration timer or counter, set it to evaluate every few seconds and uncheck the "Deactivate upon success" checkbox.
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News:

» Small mainutenance...
Posted August 29, 2005. By Banshee.


The recent changes with domains made the Script Develpment Initiative almost unreadable. So, I've made some updates to fix the bar, removed the ads, updated affiliate and forum links, updated bottom links (although they are still broken, but no longer poiting Origin). And I did a little fix in the forums as well.

I hope that, with these changes, the site become surfable again and people enjoy the good tutorials and downloads still available here. Sorry for any inconvenience and have fun!

Comments: 2 | View Comments



» Server move
Posted September 5, 2004. By Mithril.
At 8:00GMT today (Sunday) the revora forums (and thus the SDI forums) will be closed. We will be moving server over this next week. We do not know how long the downtime will last but we hope to be reopen by Friday 10th Sep.

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» Advanced dynamic attack paths
Posted September 4, 2004. By Mithril.
At last, the new tutorial about Advanced dynamic attack paths is up. Akkrand has improved the basic logic to such an extent that it required a new tutorial to explain it all. This tutorial is mainly for more experienced scripters, it would help if you have implemented or read the original Dynamic attack paths tutorial before venturing on to the advanced one.

There's a prewritten set for the scripts used in the tutorial here. You could write the scripts yourself but it would save time to download them and adapt them.

Lion, Thudo and Akkrand are all discussing advanced scripting in our forums - a lot of good info is in some of the threads.

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» Akkrand AI Update 1.15 + TFH + NoSilence SCB
Posted August 29, 2004. By Mithril.
The already famous "Lightning" Akkrand has worked on his AI again and advanced to version 1.15. He didn't say much about the changes - however there is evidence to assume that he has improved the plane and bombtruck AI. Grab his AI HERE.

There's also a new file available; the No Silence between Music ZH Scripts. Ever wondered why there's such a long silence between the music tracks? Well this .scb reduces the silence length effectively - you won't be playing without listening to the ZH tracks often.

Furthermore there's a huge update over at The Finest Hour. They have an ingame shot of the Ferdinand\Elephant, renders and ingame shots of the French Popup Turret, firing 135mm grenades, a new fuel tank system that will allow the player to target a part of a vehicle designated as its fuel storage tank with a generals ability, the destruction of that fuel tank takes the vehicle with it! Finally there is a preview of a USA mission map and a render of the M18 Hellcat.

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