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News:

» And more fixes on SDI!
Posted April 15, 2008. By Banshee.


I wasn't very satisfied with the changes I've done in the SDI few days ago and now I've also fixed some layout issues and skinned the network bar. Script Development Initiative is a special place for Generals and Zero Hour modders, which includes several tutorials for modders and downloads, mostly focused on AI scripting, but not restricted to it. And there are also the random tips of the day that may save many lives. I hope you enjoy it!

If you have any modding questions for Generals/ZH, use our editing forums (guest posting allowed) and we'll try to help you.

Comments: 0 | View Comments



» Back up!
Posted October 31, 2004. By Mithril.
The Revora Creative Network finally has a server again. Too bad it went down when there was a big discussion in the SDI forum about EA's bugs with DeeZire, Thudo, Lion and Akkrand.

There is a kind of new "ZH community patch" being developed over at the DeeZire forums. For this reason (and for other, more invisible reasons) I have decided to make a "bug free" ZH SkirmishScripts.scb as far as it is possible. For that to work I obviously need to identify the bugs first.

If you know of any AI related bugs in ZH (please remember the definition of 'bug', this is not an AI improvement but a bug fix) please post them in this thread.

Comments: 1 | View Comments



» Akkrand AI and DZWB
Posted July 30, 2004. By Mithril.
Lord Akkrand has released his Akkrand AI for Zero Hour. There's a mirror download location at the SDI here. One of the significant things is that he managed to get bomb trucks to disguise properly in skirmish! Thudo and me have been thinking about this for a good while already.

Head to the Akkrand AI Site for a list of changes among other things.

Additionally, I've finally managed to add DeeZire's Modified Zero Hour World Builder. There are some slight modifications, mainly bug fixes but there are also some additions like the ability to place ramps like objects instead of having to shape them yourself.

Comments: 4 | View Comments



» Dynamic attack paths
Posted July 24, 2004. By Mithril.
New tutorial about Dynamic attack paths is up. If you implement this your AI won't just send teams to die at the enemy base defenses. Especially useful for Burton\Black Lotus rush tactics...

Comments: 10 | View Comments








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