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Random Tip:
21.Scripts in the "On Create" field in a team's template properties will only execute once. If you want your script to execute as long as the team exists, put it in the generic scripts list in the "Generic" tab.
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» 2 Translated tutorials
Posted January 8, 2005. By Mithril.
For all the Germans among you, Ingoneur from ThunderMOD's has kindly translated two of our tutorials into German. They can be found either here at the SDI or here at ThunderMOD's. A big thanks to Ingoneur and ThunderMOD's for the translation and permission.
Thudo has found a new love: Warhammer 40k: Dawn of War. There may be a new AI project but I suppose I'm not allowed to say anything yet because it's not that official yet *cough*
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» 2 Translated tutorials and .. a new project
Posted November 15, 2004. By Mithril.
For all the Germans among you, Ingoneur from ThunderMOD's has kindly translated two of our tutorials into German. They can be found either here at the SDI or here at ThunderMOD's. A big thanks to Ingoneur and ThunderMOD's for the translation and permission.
Thudo has found a new love: Warhammer 40k: Dawn of War. There may be a new AI project but I suppose I'm not allowed to say anything yet because it's not that official yet *cough*
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» Revora open and Lion's AI
Posted November 9, 2004. By Mithril.
The Revora Creative Network is now officially open! As it can be seen on the front page, nothing physical has been changed, this is only a mental state.
Beside that, Lion from CNC Generals World has kindly allowed me to mirror his Advanced AI Mod which is simply a masterpiece of ZH scripting by all means. Download the AI mod at the site or from the SDI here.
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» Back up!
Posted October 31, 2004. By Mithril.
The Revora Creative Network finally has a server again. Too bad it went down when there was a big discussion in the SDI forum about EA's bugs with DeeZire, Thudo, Lion and Akkrand.
There is a kind of new "ZH community patch" being developed over at the DeeZire forums. For this reason (and for other, more invisible reasons) I have decided to make a "bug free" ZH SkirmishScripts.scb as far as it is possible. For that to work I obviously need to identify the bugs first.
If you know of any AI related bugs in ZH (please remember the definition of 'bug', this is not an AI improvement but a bug fix) please post them in this thread.
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