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News:

» We have a temporary downloads section!
Posted April 14, 2008. By Banshee.


Hello everyone! Once in a while, a miracle happens and I pay a visit to this site (aka Script Develpment Initiative, for those who are looking at CnCGuild/Revora). Last time, in the last year, I've fixed the new network bar. Today I've noticed that the situation was far worse. The news wasn't even displaying, there was a long dead banner still trying to show up (and giving a big 404 error on its face) and the Padbfile thing will never be restored.

So, it was time to act, I thought. And the action happened:


-> News was restored.

-> I've made a temporary downloads section, although some of the contents there I have no clue on what do they do. And I didn't add an old version of Akkrand's AI.

-> The dead banner will no longer bug you with 404 errors.


And that's it. This site is old, hardly updated, but still fully functional.

Comments: 0 | View Comments



» Back up!
Posted October 31, 2004. By Mithril.
The Revora Creative Network finally has a server again. Too bad it went down when there was a big discussion in the SDI forum about EA's bugs with DeeZire, Thudo, Lion and Akkrand.

There is a kind of new "ZH community patch" being developed over at the DeeZire forums. For this reason (and for other, more invisible reasons) I have decided to make a "bug free" ZH SkirmishScripts.scb as far as it is possible. For that to work I obviously need to identify the bugs first.

If you know of any AI related bugs in ZH (please remember the definition of 'bug', this is not an AI improvement but a bug fix) please post them in this thread.

Comments: 1 | View Comments



» Server move
Posted September 5, 2004. By Mithril.
At 8:00GMT today (Sunday) the revora forums (and thus the SDI forums) will be closed. We will be moving server over this next week. We do not know how long the downtime will last but we hope to be reopen by Friday 10th Sep.

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» Birth Of A New Network
Posted July 3, 2004. By Mithril.
The Origin Network and CNC Guild have merged, forming Revora Creative Network. These are the new things:

-Adding new music tutorial for both regular Generals and Zero Hour

-16 Player Map made by Chris Kuja. This allows you to script a total of 16 factions, the World Builder would normally only allow the scripting of 14.

-New tips, also some quotes from our advisor RVMECH


Future Plans:

The SDI is currently very specialized. Zero Hour is getting older, and EALA is working on Lord of the Rings: Battle for Middle Earth.

The AI in BfME is rumoured to be very effective, which is one of the reasons why the SDI will provide AI scripting support to this new SAGE experience. Full support and advice for Zero Hour AI's will of course still be granted without restrictions.

The AI in Half Life 2 is, as far as I can remember, using neuro nets - an advanced and effective AI approach. It is quite likely that we will provide help and advice for that magnificent AI too. So stay tuned, and please don't hesitate to discuss any related issues in our forum.

Comments: 2 | View Comments








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