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14.Use the "[Team] Use commandbutton ability" script in case you have made a CommandSet upgrade to include new commandbuttons on the same object. Select the factions generic team which has the prefix "team" before the actual name (e.g. teamSkirmishAmerica).
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News:

» And more fixes on SDI!
Posted April 15, 2008. By Banshee.


I wasn't very satisfied with the changes I've done in the SDI few days ago and now I've also fixed some layout issues and skinned the network bar. Script Development Initiative is a special place for Generals and Zero Hour modders, which includes several tutorials for modders and downloads, mostly focused on AI scripting, but not restricted to it. And there are also the random tips of the day that may save many lives. I hope you enjoy it!

If you have any modding questions for Generals/ZH, use our editing forums (guest posting allowed) and we'll try to help you.

Comments: 0 | View Comments



» The end
Posted January 11, 2005. By Mithril.
Today marks the time where the SDI ceases to exist in an active state.

Due to certain circumstances (mainly involving the need of time), I have decided to leave the Gen/ZH/Revora community.

I was hoping to extend the SDI to a greater degree - but as times change, so do the necessities. Now it will remain as an archive for tutorials. If anyone has anything to say about this (non-scripting wise), I suggest you contact the Revora forums for support.

I'm afraid the scripting support offered in the forums will be cancelled since all the SDI members are either non-scripters or are very busy (e.g. Thudo) with other projects.

I would like to thank everyone who has more or less contributed to the SDI in any way.

Take care,

Mithril

Comments: 7 | View Comments



» 2 Translated tutorials and .. a new project
Posted November 15, 2004. By Mithril.
For all the Germans among you, Ingoneur from ThunderMOD's has kindly translated two of our tutorials into German. They can be found either here at the SDI or here at ThunderMOD's. A big thanks to Ingoneur and ThunderMOD's for the translation and permission.

Thudo has found a new love: Warhammer 40k: Dawn of War. There may be a new AI project but I suppose I'm not allowed to say anything yet because it's not that official yet *cough*

Comments: 0 | View Comments



» Akkrand AI Update 1.15 + TFH + NoSilence SCB
Posted August 29, 2004. By Mithril.
The already famous "Lightning" Akkrand has worked on his AI again and advanced to version 1.15. He didn't say much about the changes - however there is evidence to assume that he has improved the plane and bombtruck AI. Grab his AI HERE.

There's also a new file available; the No Silence between Music ZH Scripts. Ever wondered why there's such a long silence between the music tracks? Well this .scb reduces the silence length effectively - you won't be playing without listening to the ZH tracks often.

Furthermore there's a huge update over at The Finest Hour. They have an ingame shot of the Ferdinand\Elephant, renders and ingame shots of the French Popup Turret, firing 135mm grenades, a new fuel tank system that will allow the player to target a part of a vehicle designated as its fuel storage tank with a generals ability, the destruction of that fuel tank takes the vehicle with it! Finally there is a preview of a USA mission map and a render of the M18 Hellcat.

Comments: 3 | View Comments








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