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9. Don't forget that there are useful parameters in the Behavior tab of a team in the teams editor. Fields like "On Enemy Sighted", "On All Clear" and "On Idle" can be useful script carriers for some situations.
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News:

» And more fixes on SDI!
Posted April 15, 2008. By Banshee.


I wasn't very satisfied with the changes I've done in the SDI few days ago and now I've also fixed some layout issues and skinned the network bar. Script Development Initiative is a special place for Generals and Zero Hour modders, which includes several tutorials for modders and downloads, mostly focused on AI scripting, but not restricted to it. And there are also the random tips of the day that may save many lives. I hope you enjoy it!

If you have any modding questions for Generals/ZH, use our editing forums (guest posting allowed) and we'll try to help you.

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» We have a temporary downloads section!
Posted April 14, 2008. By Banshee.
Hello everyone! Once in a while, a miracle happens and I pay a visit to this site (aka Script Develpment Initiative, for those who are looking at CnCGuild/Revora). Last time, in the last year, I've fixed the new network bar. Today I've noticed that the situation was far worse. The news wasn't even displaying, there was a long dead banner still trying to show up (and giving a big 404 error on its face) and the Padbfile thing will never be restored.

So, it was time to act, I thought. And the action happened:


-> News was restored.

-> I've made a temporary downloads section, although some of the contents there I have no clue on what do they do. And I didn't add an old version of Akkrand's AI.

-> The dead banner will no longer bug you with 404 errors.


And that's it. This site is old, hardly updated, but still fully functional.

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» 2 Translated tutorials
Posted January 8, 2005. By Mithril.
For all the Germans among you, Ingoneur from ThunderMOD's has kindly translated two of our tutorials into German. They can be found either here at the SDI or here at ThunderMOD's. A big thanks to Ingoneur and ThunderMOD's for the translation and permission.

Thudo has found a new love: Warhammer 40k: Dawn of War. There may be a new AI project but I suppose I'm not allowed to say anything yet because it's not that official yet *cough*

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» Advanced dynamic attack paths
Posted September 4, 2004. By Mithril.
At last, the new tutorial about Advanced dynamic attack paths is up. Akkrand has improved the basic logic to such an extent that it required a new tutorial to explain it all. This tutorial is mainly for more experienced scripters, it would help if you have implemented or read the original Dynamic attack paths tutorial before venturing on to the advanced one.

There's a prewritten set for the scripts used in the tutorial here. You could write the scripts yourself but it would save time to download them and adapt them.

Lion, Thudo and Akkrand are all discussing advanced scripting in our forums - a lot of good info is in some of the threads.

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