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Random Tip:
5. Be sure to simplify your scripts. For example, if you want to execute a script every few seconds, you do not need an expiration timer or counter, set it to evaluate every few seconds and uncheck the "Deactivate upon success" checkbox.
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News:
» 2 Translated tutorials and .. a new project
Posted November 15, 2004. By Mithril.
For all the Germans among you, Ingoneur from ThunderMOD's has kindly translated two of our tutorials into German. They can be found either here at the SDI or here at ThunderMOD's. A big thanks to Ingoneur and ThunderMOD's for the translation and permission.
Thudo has found a new love: Warhammer 40k: Dawn of War. There may be a new AI project but I suppose I'm not allowed to say anything yet because it's not that official yet *cough*
Comments: 0 | View Comments
» Akkrand AI Update 1.15 + TFH + NoSilence SCB
Posted August 29, 2004. By Mithril.
The already famous "Lightning" Akkrand has worked on his AI again and advanced to version 1.15. He didn't say much about the changes - however there is evidence to assume that he has improved the plane and bombtruck AI. Grab his AI HERE.
There's also a new file available; the No Silence between Music ZH Scripts. Ever wondered why there's such a long silence between the music tracks? Well this .scb reduces the silence length effectively - you won't be playing without listening to the ZH tracks often.
Furthermore there's a huge update over at The Finest Hour. They have an ingame shot of the Ferdinand\Elephant, renders and ingame shots of the French Popup Turret, firing 135mm grenades, a new fuel tank system that will allow the player to target a part of a vehicle designated as its fuel storage tank with a generals ability, the destruction of that fuel tank takes the vehicle with it! Finally there is a preview of a USA mission map and a render of the M18 Hellcat.
Comments: 3 | View Comments
» Birth Of A New Network
Posted July 3, 2004. By Mithril.
The Origin Network and CNC Guild have merged, forming Revora Creative Network. These are the new things:
-Adding new music tutorial for both regular Generals and Zero Hour
-16 Player Map made by Chris Kuja. This allows you to script a total of 16 factions, the World Builder would normally only allow the scripting of 14.
-New tips, also some quotes from our advisor RVMECH
Future Plans:
The SDI is currently very specialized. Zero Hour is getting older, and EALA is working on Lord of the Rings: Battle for Middle Earth.
The AI in BfME is rumoured to be very effective, which is one of the reasons why the SDI will provide AI scripting support to this new SAGE experience. Full support and advice for Zero Hour AI's will of course still be granted without restrictions.
The AI in Half Life 2 is, as far as I can remember, using neuro nets - an advanced and effective AI approach. It is quite likely that we will provide help and advice for that magnificent AI too. So stay tuned, and please don't hesitate to discuss any related issues in our forum.
Comments: 2 | View Comments
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