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  Random Tip:
14.Use the "[Team] Use commandbutton ability" script in case you have made a CommandSet upgrade to include new commandbuttons on the same object. Select the factions generic team which has the prefix "team" before the actual name (e.g. teamSkirmishAmerica).
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News:

Revora open and Lion's AI
Posted November 9, 2004. By .


The Revora Creative Network is now officially open!
As it can be seen on the front page, nothing physical has been changed, this is only a mental state.

Beside that, Lion from CNC Generals World has kindly allowed me to mirror his Advanced AI Mod which is simply a masterpiece of ZH scripting by all means.
Download the AI mod at the site or from the SDI here.

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Advanced dynamic attack paths
Posted September 4, 2004. By .
At last, the new tutorial about Advanced dynamic attack paths is up. Akkrand has improved the basic logic to such an extent that it required a new tutorial to explain it all. This tutorial is mainly for more experienced scripters, it would help if you have implemented or read the original Dynamic attack paths tutorial before venturing on to the advanced one.

There's a prewritten set for the scripts used in the tutorial here. You could write the scripts yourself but it would save time to download them and adapt them.

Lion, Thudo and Akkrand are all discussing advanced scripting in our forums - a lot of good info is in some of the threads.

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Akkrand AI Update 1.15 + TFH + NoSilence SCB
Posted August 29, 2004. By .
The already famous "Lightning" Akkrand has worked on his AI again and advanced to version 1.15. He didn't say much about the changes - however there is evidence to assume that he has improved the plane and bombtruck AI. Grab his AI HERE.

There's also a new file available; the No Silence between Music ZH Scripts. Ever wondered why there's such a long silence between the music tracks? Well this .scb reduces the silence length effectively - you won't be playing without listening to the ZH tracks often.

Furthermore there's a huge update over at The Finest Hour. They have an ingame shot of the Ferdinand\Elephant, renders and ingame shots of the French Popup Turret, firing 135mm grenades, a new fuel tank system that will allow the player to target a part of a vehicle designated as its fuel storage tank with a generals ability, the destruction of that fuel tank takes the vehicle with it! Finally there is a preview of a USA mission map and a render of the M18 Hellcat.

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Akkrand AI Update 1.05
Posted August 4, 2004. By .
Akkrand has made a new version of his AI again, he's lightning fast! It's version 1.5 now and includes a few changes with the bomb truck system - there will be a tutorial about this soon. Get his AI here.

Having had the necessity to edit a challenge map, I've been thinking about implementing the taunts for regular skirmish play. I've made a poll about it here. The total number of taunts that will be played for every general is roughly 500-600.

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Content Revora Creative Network 2004 - 2008