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8. In the Zero Hour World Builder, uncheck "Auto Verify" when importing scripts and they will import 100% faster.
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» And more fixes on SDI!
Posted April 15, 2008. By Banshee.
I wasn't very satisfied with the changes I've done in the SDI few days ago and now I've also fixed some layout issues and skinned the network bar. Script Development Initiative is a special place for Generals and Zero Hour modders, which includes several tutorials for modders and downloads, mostly focused on AI scripting, but not restricted to it. And there are also the random tips of the day that may save many lives. I hope you enjoy it!
If you have any modding questions for Generals/ZH, use our editing forums (guest posting allowed) and we'll try to help you.
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» 2 Translated tutorials and .. a new project
Posted November 15, 2004. By Mithril.
For all the Germans among you, Ingoneur from ThunderMOD's has kindly translated two of our tutorials into German. They can be found either here at the SDI or here at ThunderMOD's. A big thanks to Ingoneur and ThunderMOD's for the translation and permission.
Thudo has found a new love: Warhammer 40k: Dawn of War. There may be a new AI project but I suppose I'm not allowed to say anything yet because it's not that official yet *cough*
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» Akkrand AI Update 1.05
Posted August 4, 2004. By Mithril.
Akkrand has made a new version of his AI again, he's lightning fast! It's version 1.5 now and includes a few changes with the bomb truck system - there will be a tutorial about this soon. Get his AI here.
Having had the necessity to edit a challenge map, I've been thinking about implementing the taunts for regular skirmish play. I've made a poll about it here. The total number of taunts that will be played for every general is roughly 500-600.
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» And another tutorial
Posted May 11, 2004. By Mithril.
We're filling the list... there's a new tutorial called Adding new superweapons which will instruct you how to get the AI to use new superweapons or special powers.
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