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6. Once you have done a lot of scripting (especially single player missions), be sure to check your scripts with the script debugger. It may be that you have forgotten to set a script to "Deactivate upon success" and it evaluates every frame... thus eating up CPU power.
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And more fixes on SDI!
Posted April 15, 2008. By Banshee.

I wasn't very satisfied with the changes I've done in the SDI few days ago and now I've also fixed some layout issues and skinned the network bar. Script Development Initiative is a special place for Generals and Zero Hour modders, which includes several tutorials for modders and downloads, mostly focused on AI scripting, but not restricted to it. And there are also the random tips of the day that may save many lives. I hope you enjoy it!

If you have any modding questions for Generals/ZH, use our editing forums (guest posting allowed) and we'll try to help you.

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We have a temporary downloads section!
Posted April 14, 2008. By Banshee.
Hello everyone! Once in a while, a miracle happens and I pay a visit to this site (aka Script Develpment Initiative, for those who are looking at CnCGuild/Revora). Last time, in the last year, I've fixed the new network bar. Today I've noticed that the situation was far worse. The news wasn't even displaying, there was a long dead banner still trying to show up (and giving a big 404 error on its face) and the Padbfile thing will never be restored.

So, it was time to act, I thought. And the action happened:

-> News was restored.

-> I've made a temporary downloads section, although some of the contents there I have no clue on what do they do. And I didn't add an old version of Akkrand's AI.

-> The dead banner will no longer bug you with 404 errors.

And that's it. This site is old, hardly updated, but still fully functional.

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Akkrand AI Update 1.13 + TFH Contest
Posted August 16, 2004. By Mithril.
Again, Lightning Akkrand has updated his AI, grab it here

This new version contains even further enhancments to the dynamic attack path system. He has submitted those scripts for others to adapt to their AI's - a proper download with documentation will become available in an amount of time. For now, read about his new changes or get his dynamic attack path scripts here.

The Finest Hour has announced the opening of a Concept Drawing Contest. Here is the official announcement:

"We have a contest for you today. TFH is stuck.. well Mongoose is the one who is stuck. He needs concept art for the German Tech Center. What he needs is for it to be clear and clean, not too much of a mess, with a fence and a medium sized land area. Would be a plus if you can include a V2 Rocket Pad. Feel free to submit any pieces of concept art without worrying too much about quality - MS Paint or similar programs are sufficient for this purpose. The most useful drawing will win a beta testing slot. The team will judge the drawings."

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New stuff: tutorial and download
Posted May 4, 2004. By Mithril.
Another tutorial has been included: Adding new upgrades. Novices may find this useful. Additionally I've uploaded a fixed version of the Zero Hour into the downloads section, all scripts will go into the correct folder with the fixed version.

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SDI is part of the Revora Creative Network.
Orange Block design created by Detail 2004 Revora Creative Network.
Content Revora Creative Network 2004 - 2008